Developing Windows Applications with Microsoft Visual Studio 2010

Days 5    Code 10262   Fee £1985

In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills.

Course Details

In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered.

Course Outline

Lessons
•Windows Client Technologies
•Architectural Patterns
•Interoperability between Windows Forms and WPF

Module 2: Introduction to Visual Studio 2010 and WPF Version 4
The goal of this module is to introduce students to the new features that Visual Studio 2010 and WPF version 4 provide

 

Lessons
•What’s New in Visual Studio 2010?
•What’s New in WPF Version 4

Module 3: Designing and Developing a User Interface
The goal of this module is to teach the student how to design and build a UI that provides the expected end-user experience and UI functionality, and retains that experience/functionality in various end-user environments, as well as when the application window resizes.

 

Lessons
•Defining Page Layout
•Using Content Controls
•Using Item Controls
•Sharing Logical Resources in a Window

 

Module 4: Taking Control of the User Interface
The goal of this module is to enable students to create a consistent and manageable user interface.

 

Lessons
•Sharing Logical Resources in an Application
•Creating Consistent User Interfaces by Using Styles
•Changing the Appearance of Controls by Using Templates
•Handling Events and Commands

 

Module 5: Testing, Unit Testing, and Debugging
The goal of this module is to help students to develop good habits in regard to testing as well as enabling students to debug their applications. Students will also learn about advanced exception handling pertaining directly to Windows Client application scenarios

 

Lessons
•WPF Testing Strategies
•Debugging XAML
•Providing User Feedback for Unhandled Exceptions
•Understanding Security Features

 

Module 6: Simple Data Binding and Validation
The goal of this module is to teach the student how to implement simple data binding and data validation in order to manage data in a data source (CRUD). In addition to learning how to bind a value to a UI element, the student should learn best practices concerning when to use the various implementations of data binding and how to connect to a data source with LINQ.

 

Lessons
•Overview of Data Binding
•Creating a Data Binding
•Implementing Property Change Notification
•Converting Data
•Validating Data
•Presenting Data at Design Time

 

Module 7: Data Binding to Collections
The goal of this module is to enable the student to implement more advanced data binding scenarios, picking up where the previous module on data binding left off. The student will learn how to bind to ListView, GridView, DataGrid, and other collection classes.

 

Lessons
•Binding to Collections of Objects
•Using Collection Views
•Creating Master-Detail User Interfaces
•Using Data Templates
•Presenting Design Time Data Collection

 

Module 8: Enhancing UI Responsiveness
The goal of this module is to teach the students how coding techniques can be used to improve the responsiveness of their applications.

 

Lessons
•Implementing Asynchronous Processes
•Implementing Responsive User Interface.

 

Module 9: Integrating Localization and User Assistance Features
The goal of this module is to teach students how to implement localization, user assistance, and accessibility features within an application.

 

Lessons
•Localization and Globalization
•Implementing User Assistance Features
•Providing User Accessibility Features

 

Module 10: WPF 2D Graphics, Multimedia, and Printing
The goal of this module is to teach the students the basics of graphics in WPF. The module will also provide an overview of multimedia (audio and video).

 

Lessons
•Displaying 2D Graphics
•Displaying Images
•Adding Multimedia to WPF Applications
•Creating and Printing Documents

 

Module 11: Control Customization
The goal of this module is to teach students how to customize controls and introduce students to custom controls.

 

Lessons
•Overview of Control Authoring
•Creating User Controls
•Creating Custom Controls
•Managing Control Appearance by Using Visual States
•Integrating WPF and Windows Forms
Lab : Building a User Control

 

Module 12: Attached Properties and Behaviors in WPF
The goal of this module is to teach the students how to implement application behaviors based on user actions or application events by using attached properties and Expression Blend behaviors.

 

Lessons
•Implementing Attached Properties
•Implementing Drag-and-Drop User Interfaces
•Implementing Expression Blend Behaviors, Triggers and Actions

 

Module 13: Animations in WPF
The goal of this module is to teach the student how to implement animations and to teach students how to develop data visualization within their applications in a manner that enables the application user to drill down into data visually. Students should also learn when animations should be used and why.

 

Lessons
•Using Animations
•Using Triggers
•Implementing Data Visualizations

 

Module 14: Application State, Settings, and Lifecycle
The goal of this module is to teach students how to manage application state and settings throughout the application lifecycle.

 

Lessons
•Creating Application Settings
•Consuming Application Settings
•Creating Custom Configuration Sections

 

Module 15: Configure and Deploy Windows Client Applications
The goal of this module is to teach students how to deploy their applications using the various methods supported by Visual Studio 2010.

 

Lessons
•Deployment Options
•Deploying a Standalone WPF Application
•Deploying an XBAP Application
•Configuring Security Settings

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